Developments in social and new media have created a world in which we’re all more connected. Since 1995 groups of pioneers (visual communicators, scientists, etc.) have explored work relevant to the time and place surrounding us, some of which has involved online experiments. There are millions and millions of different types of websites that showContinue reading “Cutting Edge”
Category Archives: Part 3
The Global Village
In 1964 Marshall McLuhan established the idea of a media ‘global village’ to describe the way in which electric communications has made us feel we’re all connected, irrespective of distance, time or location. Interconnectedness has become more known with the development of the world-wide web, mobile technologies, and the integration of other forms of massContinue reading “The Global Village”
Visual Conventions for Time and Place
Hergé is a comic book artist he is the creator of The Adventures of Tintin which is a very strong example of visual conventions. “The Adventures of Tintin” is one of the most famous comic book series in Europe in the 20th century. Many comic book artists use visual conventions in their comic books, becauseContinue reading “Visual Conventions for Time and Place”
Representing Time and Place
How are our experiences of time and place represented visually? Comics, animations or moving image present a narrative that plays out frame by frame over time, using a sequence of images to cut from one view to another and identify points in time. Literary devices (dialogue, descriptions, third person narration, or written sounds) are combinedContinue reading “Representing Time and Place”
Knitting Patterns
Knitting is a method by which yarn is manipulated to create a textile or fabric, often used in many types of garments. https://en.wikipedia.org/wiki/Knitting Messy Mind Map on what I think of when I think about knitting: Historical Knitting: In historical times it seems that knitting was used to make warm gloves, or dresses or cardigansContinue reading “Knitting Patterns”
Reusing the Old
It’s difficult to predict the future, and the need to remain constantly in the present is a strain, especially when there’s a wealth of historical material that can be recycled and reinvented. Retro designs, in one way or another, are almost always in fashion. The re-emergence of old technology such as the letterpress, screen printing,Continue reading “Reusing the Old”
The Next Big Thing
Example of contemporary visual communications: http://s-lane1114-dc.blogspot.com/2012/01/context-of-practise-5-examples-of.html It is a very new form of advertisements because it is 3D as well as sensor activated so when a person walks under it the light turns on. The 3D aspect and sensor are both two very new contemporary trends. It is not visible whether there are any ofContinue reading “The Next Big Thing”
Time and Place
The here and now drives many aspects of visual communications, along with much contemporary culture. This newness might manifest itself as a change of style, a new fashion, or more radically through changes in how communications take place and our social expectation of them. Many visual communicators operate on the cutting edge of visual cultureContinue reading “Time and Place”
Join the Navy Poster
Denotation: You can see a man from the navy riding a torpedo in the water, and seems to be enjoying it, almost as if he’s riding a bull. Connotation: There could be many meanings Babcock was intending on, for example in order to recruit people to join the navy he made the man in theContinue reading “Join the Navy Poster”
Denotations and Connotations
Semiotic analysis uses the idea of denotation and connotation to describe literal and implied meanings within the visual. Denotation describes what can be seen and its literal interpretation (e.g. a piece of fruit called and apple). Connotation describes the possible meanings that are suggested by the literal elements (e.g. in a Renaissance painting, an appleContinue reading “Denotations and Connotations”